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The excitement has been building and Red Hat OpenShift Container Storage 4 is almost here: it is currently heading into a High Touch Beta program. Apply today if you would like to be considered for participation in this program. Red Hat works closely with customers through High Touch Beta programs to gather product feedback and requirements in a true collaborative approach.

Red Hat is focused on delivering a storage product that rounds out the Red Hat OpenShift Container Platform ecosystem through enterprise-ready data services for the hybrid cloud. Red Hat OpenShift Container Storage 4 makes it easy for applications -- traditional as well as emerging workloads -- to consume storage resources, enabling developers to focus on innovation and reducing Time to Market. 

Take the OpenShift Storage Survey to give voice to your persistent storage requirements and come join us this month in anticipation of the Red Hat OpenShift Container Storage 4 General Availability release:


About the author

Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law. 

I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.

I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.

 
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